Tag Archive | animation

Ophelia

New artist! ūüôā

We’re back with a brand new artist! Her art-name is Ophelia and she’s italian. According to the artist herself, her style was “born” like an year ago, when she found her purpose in art. ¬†She started from scrap, all by herself.

The name is inspired by Shakespeare’s “Hamlet”. Ophelia¬†was a woman madly¬†inlove with Hamlet, but when she was told that¬†he was dead she drawn herself. Our artist got inspired by this amazing charatcter and how she appeared in art, so she “took” the name.

Her passion led her to submit to the Academy of Fine Arts of Milan (Brera), in a Graphics class. At the very beginning there, she wanted to become a graphic designer, but after three years of trying many things like copper engraving, 3D modelling and animation, Ophelia discovered what was her dream job: being an illustrator. In fact, she illustrated some fairy tales¬†of the Grimm brothers, some of Aesop’s fables starring all fox characters and Neil Gaiman‘s horror novel, “Coraline“.

Ophelia’s work is inspired not only by art ¬†but also by¬†cartoons, illustrated books, music, movies, tv series, videogames…

From the cartoons, there are “Adventure Time“, “Bee & Puppycat“, “Happy Tree Friends“, “My Little Pony”¬†and ¬†“Sailor Moon“. ¬†If we talk about her inspiring artist there is Lora Zombie. As for movies, there is “Scott Pilgrim“, inspired by the comic book written by Bryan Lee O’Malley, the “Evil Dead” trilogy,¬†with the “Army of Darkness“. Within the illustrated books there’s “Coraline” and “Where the Wild Things Are“, by¬†Maurice Senda.

Well you can see how this artist has some solid basis of inspiration. All this hard work led her to her current style. It is in fact very creative, original and mixes perfectly cute and creepy. So go and check her art up!¬†ūüėČ

Some works

10581539_295334184005660_745659953_n 10708169_295333804005698_1686558034_n 10721017_295333707339041_755067218_n 10721336_295333550672390_604919697_n 10723572_295333734005705_1998618630_n 10726493_295334040672341_1266931540_n 10728866_295333737339038_47555736_n 10728914_295333694005709_33436632_n 10728980_295333730672372_221693931_n 10733380_295333464005732_1262255102_n

You want some more?

Check up her:

FACEBOOK PAGE: Ophelia

TUMBLR BLOG:  mara santinello

INSTAGRAM PAGE: ladyophelia

Also takes commissions!

For more info contact her on her e-mail adress: marasantinello@gmail.com

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ANIMATION

Animation is the process of displaying still images in a rapid sequence to create the illusion of movement. These images can be hand drawn, computer generated, or pictures of 3D objects. Though most people associate animation with cartoons, it also has applications in industrial and scientific research. Regardless of the type, the viewer’s body plays a main role in why people see continuous movement instead of a series of quickly changing images.


The origin of the movement of static images can be reconducted to the Voynich manuscript that dates back to between 1404 and 1438. It contains several series of illustrations of the same subject-matter and even few circles that ‚Äď when spun around the center ‚Äď would create an illusion of motion.

 

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Phenakistoscope

Phenakistoscope

Zoetrope

Zoetrope

Praxiscope

Praxiscope

The phenakistoscope (1832), zoetrope (1834) and praxinoscope (1877), as well as the common flip book, were early animation devices to produce movement from sequential drawings using technological means, but animation did not develop further until the advent of motion picture film.

These devices produced the appearance of movement from sequential drawings using technological means, but animation did not really develop much further until the advent of cinematography. The cin√©matographe was a projector, printer, and camera in one machine that allowed moving pictures to be shown successfully on a screen which was invented by history’s earliest film makers, Auguste and Louis Lumi√®re, in 1894.

Cinematographe

Cinematographe


There are three main types of animation: traditional, stop motion, and computer generated. Each can be used to make both 2D or 3D images. There are also other less common forms, many of which focus on using an unusual medium like sand or glass to create the images, as well as combinations of live action and drawings or computer created images.

Traditional animation

Traditional animation

Traditional animation: ¬†involves drawing every frame of a film by hand. After all the drawings are completed and colored, they can be photographed or scanned into a computer and then combined with sound on film. The process is extremely time-consuming, since it requires the creation of around 24 drawings per second of film. It’s also labor-intensive, which is why most traditionally animated films are produced by large companies.

Stop motion

Stop motion

Stop motion: in this process, animators manipulate and photograph objects one motion and frame at a time. The objects can be almost anything, ranging from clay figures to paper cut outs to household objects. Some stop motion films use actual people, who hold specific poses for individual frames. After photographing the objects, the photos are then transferred to film and combined with sound, as with the traditional method.

2D animation

2D animation

3D animation

3D animation

Computer generated: Animators can also use computer software to create films and models, which is generally faster than the traditional method. The characters and objects they make can be either two-dimensional or three-dimensional, but the process for creating each type is a little different. For 2D computer generated animation, the animator creates a series of images with each one very slightly different from the last, very similarly to the traditional method. To create 3D images, he or she has to make a model of the character or object. This can be done by creating animation variables, which are points on a computer model that can be moved to create a different posture or look, or by using motion capture, in which a live actor acts the part of the character and his or her motions are recorded and applied to the computer-created model.


Sources: http://en.wikipedia.org/wiki/Animation
http://www.wisegeek.org/what-is-animation.htm
http://www.webopedia.com/TERM/A/animation.html